NAMI QUIDDITCH GAME AI VIDEO

These are the reference images that you need for the video. Place them on Seedance 2.5 and use the prompt below.Don’t for get to link the images to the matching…

These are the reference images that you need for the video.

Place them on Seedance 2.5 and use the prompt below.
Don’t for get to link the images to the matching parts in the prompt.
EX) ZEN (mixed5) = replace the word ‘mixed 5’ with ‘@’+’the image number for Nami’.

ABSOLUTE REQUIREMENTS

30 seconds. An extremely realistic, ultra-high-budget live-action fantasy action film. Real environments, practical stunts, realistic creatures, and top-tier VFX. The camera uses an ultra-wide-angle, head-mounted GoPro first-person perspective with natural fisheye distortion, automatic exposure, motion blur, and an intense sense of speed.

The entire 30 seconds must be one physically continuous first-person single take filmed directly by ZEN. From 0–25 seconds, CAMERA = ZEN’S PHYSICAL HEAD. The camera cannot fly independently or follow any mount on its own. It moves only as much as ZEN’s head physically moves. Only from 25–30 seconds, ZEN personally removes the first-person GoPro from her head with her right hand and holds it out to film herself from a selfie angle, while the single take remains uninterrupted. Even then, the camera must move only together with ZEN’s hand.

NO CUTS. NO HIDDEN CUTS. NO TRANSITIONS. NO EXTERNAL CAMERA. NO DRONE. NO TELEPORTATION. NO CAMERA RESET. NO TIME JUMP. NO LOCATION MORPHING. NO SLOW MOTION. From 0–25 seconds: NO THIRD-PERSON, NO POV SWITCH, NO CAMERA DETACHMENT, NO FLOATING/FOLLOW CAMERA. After 25 seconds, the transition to the selfie angle can occur only through a continuous physical action visible within the shot, as ZEN personally removes the first-person camera from her head and extends her arm.

Every mounting action must follow this exact sequence: approach → real physical contact → the mount is physically compressed by ZEN’s weight → ZEN’s body settles onto its back → both legs clamp around its torso → both hands grip its fur or feathers → mounting is fully completed → only then may it accelerate. No mount may depart without ZEN before she is fully mounted. ZEN must never float above a mount. ZEN does not ride SWIZ; she holds onto its spines.

REFERENCES

ZEN {{Mixed 5}}: Clearly an adult woman. Precisely preserve the reference image’s facial identity, bone structure, large brown eyes, eyelashes, nose, lips, skin tone, body shape and proportions, and extremely long, wavy, warm copper-orange-brown hair with bangs. She must never wear the outfit shown in this reference image. A black GoPro head strap and compact GoPro remain securely attached to her head until 25 seconds. Afterward, ZEN personally removes the camera with her right hand and films herself from a selfie angle.

OUTFIT {{Mixed 4}}: She wears only the emerald-and-teal two-piece swimsuit, earrings, and bracelet from the reference. A blue spiral tattoo is visible on her left shoulder, and she is barefoot. The teal halter-neck triangle top has white horizontal decorations, repeating teal oval ornaments, double white lines, a dark-gray band, thin connecting cords, neck and back tie straps, and silver metal tips. The matching low-rise side-tie bottom has a V-shaped front, double white lines, a repeating pattern, ribbon ties with metal tips on both hips, and the same narrow string-style back construction as the reference. Do not alter its cut, pattern, color, or material. After 25 seconds, the neck strap of the top comes untied, and one side tie of the bottom also comes undone.

LOOCHEE {{Mixed 1}}: A gigantic, muscular, quadrupedal cheetah monster measuring approximately 3.5–4 meters. Golden fur, black spots, enormous shoulders, legs and claws, a long tail, fangs, a black mohawk-like mane running from the head down the spine, a black smoke-like aura, and the same white lower-body garment. Its broad back physically supports ZEN’s full weight.

HARPPEE {{Mixed 2}}: An adult female face, light-green wavy hair, and enormous mint-white feathered wings beginning directly at the shoulders. Both entire arms are wings. Never generate separate human arms, hands, or extra joints. She wears a green cropped top and has a yellow-and-black avian lower body with scaled legs and clawed feet. The area of her back between the torso and the wing roots behind her shoulders is strong enough to physically support ZEN.

SWIZ {{Mixed 3}}: A colossal aquatic dragon. It has a long, flexible body covered in black dragon scales, an enormous muscular torso, red eyes, sharp teeth, and blue and sky-blue crest-like spikes running along its head, jaw, neck, and back. SWIZ does not bite or swallow ZEN. It safely supports both of ZEN’s bare feet against the inner surface of its broad lower jaw and the front of its tongue, providing powerful underwater upward propulsion. Once ZEN completes her boosted launch, SWIZ immediately exits back underwater.

GOLDEN FLYING ORB: A small golden sphere. It flies autonomously using tiny wings and releases golden particles. Its wings beat extremely rapidly, producing a quick, mischievous, bee-like, unpredictable flight style. Every trajectory must remain physically continuous, with no teleportation.

ENVIRONMENT

The top floor of a luxury skyscraper hotel in the center of a Kyoto-inspired city. A floor-to-ceiling glass window exists from the very beginning immediately beside a full-length mirror. Below are connected tiled rooftops, wooden buildings, temples, alleyways, canals, and modern buildings. Floating islands, rocky canyons, and waterfalls are already present in the sky from the beginning. The waterfall continues all the way down to the real ocean. The hotel → city → floating islands → waterfall → ocean form one continuous vertical environment. Never generate new windows or new terrain.

0–2.5 SECONDS — MIRROR AND ESCAPE

Begin from the first-person perspective of the GoPro mounted on ZEN’s head as she stands in front of the full-length mirror. The camera initially tilts slightly downward so that ZEN’s hands and feet are visible from her first-person perspective. ZEN’s full body is reflected in the mirror wearing the GoPro, and the real body and pose visible at the bottom of the frame perfectly match the reflection. She holds the golden flying orb in her right hand and briefly presses the GoPro into place with her left hand.

ZEN: “Alright, game time!”

After she finishes speaking, ZEN’s current first-person camera turns sideways, completely turning her gaze away from the mirror until the mirror is no longer visible. The first-person camera now faces the window. From ZEN’s first-person perspective, she briefly lowers the camera toward her thighs and swimsuit bottom, slaps both thighs to psych herself up, and immediately hurls herself through the window, smashing it apart. As her first-person POV jumps out, safety glass scatters outward and ZEN’s actual first-person viewpoint begins falling over the city.

2.5–5 SECONDS — MOUNTING LOOCHEE

During free fall, ZEN opens her right hand. The golden orb spreads its tiny wings and escapes downward with strange, mischievous movements. The instant ZEN’s first-person POV looks down, LOOCHEE makes a spectacular heroic entrance from outside the frame, moves directly underneath ZEN, and matches her falling speed. Its black mane and broad back rapidly grow larger beneath the camera.

From ZEN’s first-person perspective, her body physically collides with and lands on LOOCHEE’s back. Under ZEN’s weight, LOOCHEE’s shoulders and spine are briefly compressed downward by several centimeters before its muscles absorb the impact. ZEN’s thighs clamp around both sides of its torso, and both hands tightly grip the black mane. The impact violently shakes ZEN’s first-person camera.

ZEN: “Nice one, LOOCHEE!”

Only after her grip and seated position are clearly established may LOOCHEE accelerate.

5–7 SECONDS — LOOCHEE’S SPRINT

From ZEN’s first-person perspective, LOOCHEE’s black mane and both of ZEN’s hands gripping it must remain continuously visible. LOOCHEE drives all four feet into the hotel’s exterior wall and runs across it, shattering glass and metal under its real body weight as sparks fly from its claws. It launches away from the wall in a long jump toward a tiled rooftop. The impact of its landing breaks the roof tiles beneath all four feet.

LOOCHEE sprints across the rooftops while chasing the golden orb as it repeatedly flies farther away and then slightly closer. When the orb suddenly turns left, LOOCHEE digs in its claws, leans deeply, and performs a sharp turn. ZEN’s first-person POV is pulled toward the outside of the turn by inertia, but her hands maintain their grip on the mane.

7–9 SECONDS — LOOCHEE’S AERIAL FLIP

From ZEN’s first-person POV, LOOCHEE smashes through the edge of a rooftop and performs a long jump between buildings. While airborne, LOOCHEE forcefully thrusts its back upward, launching ZEN’s first-person viewpoint approximately one meter above it.

ZEN: “Aaaah!”

From ZEN’s first-person perspective, her hands briefly lose contact, and the camera spins chaotically with ZEN’s own airborne body rather than following LOOCHEE. ZEN’s flailing hands and feet occasionally enter her first-person frame.

When ZEN’s POV looks downward, LOOCHEE is directly beneath her on the same forward trajectory and performs exactly one forward somersault. After completing the rotation, LOOCHEE aligns its back underneath ZEN, and ZEN’s first-person POV falls onto it again. LOOCHEE’s back is briefly compressed by her weight, and ZEN’s legs and both hands secure its torso and mane again. Immediately afterward, LOOCHEE lands on the next rooftop.

9–11 SECONDS — LAUNCH

As ZEN’s first-person POV sees the golden orb ascending toward the floating islands, LOOCHEE, with ZEN mounted on its back, races up the steep roof of a temple.

ZEN: “Throw me!”

At the edge of the roof, LOOCHEE plants its front paws and brakes abruptly, crushing the roof tiles beneath its hind legs. LOOCHEE remains on the roof while inertia and the rebound force launch ZEN’s first-person viewpoint extremely high and fast, vertically into the sky.

11–13 SECONDS — LANDING ON HARPPEE’S BELLY → BOUNCED UP AND SECURED ON HER BACK

ZEN’s first-person viewpoint rises through the clouds and then begins falling. HARPPEE approaches from below with powerful wingbeats and a confident, heroic expression. She matches ZEN’s forward speed and leans slightly backward, catching ZEN’s first-person body first against the area beneath her chest and above her abdomen.

ZEN: “Aaaah! HARPPEE!”

The real weight of ZEN’s first-person body is instantly transferred to HARPPEE. HARPPEE’s torso drops sharply, both enormous wings flex downward under the load, and her altitude decreases slightly. HARPPEE performs one powerful wingbeat to generate additional lift. ZEN and HARPPEE briefly sink together while sharing the same load, then recover.

HARPPEE does not generate human arms. With ZEN on her, HARPPEE folds her wings, rotates backward, transfers ZEN onto her back, and then spreads her wings again. From ZEN’s first-person perspective, both of her legs clamp around HARPPEE’s torso while both hands grip the strong feather roots behind HARPPEE’s shoulders.

ZEN: “Thanks!”

ZEN’s first-person viewpoint is now completely secured on HARPPEE’s back.

13–17.5 SECONDS — HARPPEE’S PURSUIT

With ZEN mounted on her back, HARPPEE flaps her wings and explosively accelerates with a sonic boom toward the golden orb, which is flying at tremendous speed along a strange, unpredictable trajectory. Because of ZEN’s additional weight, HARPPEE’s body realistically rises and falls slightly with every wingbeat.

When the golden orb suddenly turns left immediately before a stone pillar, HARPPEE folds one wing and extends the opposite wing to enter a deep bank. ZEN’s first-person POV tilts along the same rotational axis while her hands maintain their grip on the feathers. The golden orb enters a wide circular rock tunnel, and HARPPEE follows the wall through one broad, rapid spiral. After exiting the tunnel, HARPPEE stabilizes her posture and follows the golden orb into a dangerous, steep dive beside the waterfall.

17.5–19 SECONDS — FALL AND WATER ENTRY

From ZEN’s first-person perspective, her shoulder strikes a rocky projection as they evade the edge of a cliff. ZEN’s hands lose their grip on HARPPEE’s feathers, and ZEN’s first-person body physically separates from HARPPEE. ZEN’s first-person POV falls while HARPPEE recedes upward into the distance.

ZEN’s flailing arms and legs are visible in her first-person frame. She reaches toward the ocean and the golden orb below, but the orb dodges her hand. ZEN’s first-person POV strikes the water with tremendous force and sinks deep below the surface.

19–23 SECONDS — GRABBING SWIZ’S SPINES, UNDERWATER BOOST, SURFACE BREAKTHROUGH, AND LAUNCH INTO THE SKY

From ZEN’s first-person perspective, bubbles rise upward as she sinks into deep water. When her viewpoint turns downward, SWIZ’s red eyes and blue and sky-blue crest-like spikes emerge from the darkness. As SWIZ rapidly ascends toward the surface, ZEN reaches out from her first-person perspective and tightly grabs SWIZ’s blue spines.

Holding SWIZ, ZEN rises together with it at tremendous speed toward the sunlit surface. They explode out of the ocean and surge extremely high into the sky. From ZEN’s first-person perspective, she releases SWIZ’s spines and uses SWIZ’s head as a physical launching platform, kicking off it with both feet and flying toward the distant golden orb.

23–25 SECONDS — CAPTURING THE GOLDEN ORB

ZEN’s first-person viewpoint closes in on the golden orb. The wet golden orb beats its tiny wings extremely rapidly and makes irregular evasive movements directly in front of her. From ZEN’s first-person perspective, both of her arms extend forward, and her empty hands firmly capture the golden orb in midair. Its tiny wings stop moving, and golden light spreads between ZEN’s fingers.

ZEN: “Got you!”

ZEN’s first-person viewpoint reaches the highest point of its ascent, and her vertical upward velocity briefly approaches zero.

25–30 SECONDS — DIRECT, UNCUT SINGLE-TAKE SELFIE, AERIAL CELEBRATION, AND WATER ENTRY

THE MOST IMPORTANT REQUIREMENT: The first-person perspective must transition naturally and immediately into a selfie angle within the same uninterrupted single take, with absolutely no cut.

ZEN is still airborne in first-person view. She transfers the golden orb into her left hand and grips it firmly. Her right hand rises toward the first-person camera, physically grabs the GoPro attached to her own head, removes it, turns it toward herself, and creates a selfie angle. This must be a natural, continuous transition from first-person view to selfie view within the same single take.

ZEN fully extends her right arm forward while holding the camera. The selfie frame shows ZEN’s airborne face and body, her extremely long copper-orange-brown hair, the ocean far below behind her, and clouds in the distance.

Because of the violent chase, the neck strap of her {{Mixed 4}} top has become completely untied, leaving the top hanging loosely and appearing barely secured. The untied neck straps and silver metal tips stream far behind her in the powerful wind. One hip side-tie ribbon of her {{Mixed 4}} bottom has also become completely untied, and its long strings and metal tips whip violently through the air. The outfit’s colors, patterns, materials, and all remaining structural elements must stay identical to the reference.

After passing the highest point, ZEN begins falling powerfully from the sky toward the ocean under gravity. Her hair and the loose straps of her top and bottom whip violently upward as the ocean behind her moves rapidly through the background. ZEN keeps her right arm physically extended to maintain the selfie composition. The camera never separates from ZEN and never floats independently.

ZEN playfully winks at the camera. She brings the golden orb in her left hand to her lips, gives it a quick kiss, then proudly presents it toward the camera with a victorious smile.

ZEN: “Game over!”

Still filming herself with her right hand and holding the golden orb in her left, ZEN crashes powerfully into the ocean. At the exact instant an enormous splash completely covers the selfie frame, immediately CUT TO BLACK. End with the impact sound of her entering the water.

AUDIO

NO BGM. NO NARRATION. Use only authentic GoPro location audio: ZEN’s dialogue, screams, and breathing; two separate glass-breaking impacts; powerful wind; LOOCHEE’s roars, claws, and the destruction of roof tiles and wood; HARPPEE’s enormous wingbeats and the intensified air-pressure sound as her wings take on ZEN’s weight; the waterfall, rock impact, and water entry; underwater bubbles and low-frequency ambience; SWIZ’s deep underwater roar and the sounds of its scales and tail cutting through the water; the explosive sound of breaking through the ocean surface; intense aerial wind; and the final water-impact sound. All sound cuts off simultaneously with BLACK.

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